Bolt Damage Up
Increases target's ice damage by [Lv. x 10-100]%.
Air Damage Up
Increases target's bolt damage by [Lv. x 10-100]%.
ATK Down
Increases target's air damage by [Lv. x 5-50]%.
DEF Down
Reduces target's ATK by [Lv. x 5-50]%.
SPD Down
Reduces target's DEF by [Lv. x 5-50]%.
Max HP Down
Reduces target's SPD by [Lv. x 3-30]%.
All Stats Down
Reduces target's maximum HP by [Lv. x 5-50]%.
Fire Resistance Down
Reduces target's ATK, DEF, and SPD by [Lv. x 1-5]%.
Ice Resistance Down
Lowers target's fire resistance by [Lv. x 1] stage(s).
Bolt Resistance Down
Lowers target's ice resistance by [Lv. x 1] stage(s).
Air Resistance Down
Lowers target's bolt resistance by [Lv. x 1] stage(s).
Critical Rate Down
Lowers target's air resistance by [Lv. x 1] stage(s).
Critical Damage Down
Reduces target's critical rate by [Lv. x 10-100]%.
Negative Effect Resistance Down
Reduces target's critical damage by [Lv. x 5-50]%.
Fire Damage Down
Lowers target's Negative Effect resistance by [Lv. x 10-100]%.
Ice Damage Down
Reduces target's fire damage by [Lv. x 10-100]%.
Bolt Damage Down
Reduces target's ice damage by [Lv. x 10-100]%.
Air Damage Down
Reduces target's bolt damage by [Lv. x 10-100]%.
Proportional HP Recovery
Reduces target's air damage by [Lv. x 10-100]%.
Binding Blast
Deals bolt damage and lowers Negative Effect resistance.
Sealed Evil Strike
Deals bolt damage. Damage is increased for each negative effect the target has.
Extended Negative Effect Duration
Has a [Lv. x 3-30]% chance to apply random negative effect(s) to the target.
Meteoric Strike
Extends the duration of target's negative effects by [Lv. x 20-70] seconds.
Meteor Shower
Deals fire damage. Damage is increased when there is only one target.