Quality Boost
Boosts quality by [Lv. x ].
Fire Damage
Deals fire damage.
Ice Damage
Deals ice damage.
Bolt Damage
Deals bolt damage.
Air Damage
Deals air damage.
KO Recovery
Revives the target and restores [Lv. x 10-100]% of target's HP.
HP Recovery
Restores target's HP with a power of [Lv. x 15-150].
Stun Recovery
Restores [Lv. x 1-10]% of target's HP.
Inflict Poison
Restores [Lv. x 10-100] stun symbol(s).
Inflict Sleep
Grants a [Lv. x 10-100]% chance to inflict 1-1 stack(s) of Poison on the target.
Inflict Curse
Grants a [Lv. x 10-100]% chance to inflict 1-1 stack(s) of Sleep on the target.
Inflict Burns
Grants a [Lv. x 10-100]% chance to inflict 1-1 stack(s) of Curse on the target.
Inflict Frostbite
Grants a [Lv. x 10-100]% chance to inflict 1-1 stack(s) of Burns on the target.
Inflict Paralysis
Grants a [Lv. x 10-100]% chance to inflict 1-1 stack(s) of Frostbite on the target.
Inflict Restraints
Grants a [Lv. x 10-100]% chance to inflict 1-1 stack(s) of Paralysis on the target.
Inflict Daze
Grants a [Lv. x 10-100]% chance to inflict 1-1 stack(s) of Restraints on the target.
Acceleration
Grants a [Lv. x ]% chance to inflict stack(s) of Daze on the target.
Damage Reduction
Grants [Lv. x 10-50] stack(s) of Acceleration to the target.
HP Regeneration
Grants [Lv. x 1-10] stack(s) of Damage Reduction to the target.
Skill Damage Up
Grants [Lv. x 10-100] stack(s) of HP Regeneration to the target.
Item Damage Up
Grants [Lv. x 10-100] stack(s) of Skill Damage Up to the target.
ATK Up
Grants [Lv. x 10-100] stack(s) of Item Damage Up to the target.
DEF Up
Boosts target's ATK by [Lv. x 10-100]%.
SPD Up
Boosts target's DEF by [Lv. x 10-100]%.