Unseen Attack
Target: Single enemy Chain: 1 <Normal Attack> Physical damage + continuous damage







BATTLE SKILLS
Jurie Crotze
Target: Single enemy Chain: 1 <Normal Attack> Physical damage + continuous damage
Target: Small enemy area Chain: 1 <Skill Attack> Fire damage Chance to inflict Blind
Target: Single enemy Chain: 1 <Skill Attack> Physical damage Creates 1 time card (valid only while in the front line)
Target: Small enemy area Chain: 4 <Skill Attack> Physical damage + continuous damage
Target: Single enemy Chain: 1 <Skill Attack> Physical damage (powered up by continuous damage on the target) Critical rate down: 40% in DX/Plus, 33% in PS3
Target: Single enemy Chain: 1 <Skill Attack> Physical damage (powered up by continuous damage on the target) Enemy drop rate up
Target: Small enemy area Chain: 1 <Support Attack> Physical damage + continuous damage Switches with the front-line member who acted immediately before
Target: Single enemy Chain: 1 <Support Attack (2 chain)> Physical damage Usable only during Burst Max HP reduction effect
Target: Single ally <Support Guard> Reduces damage by 30% Switches with a front-line member
Target: Single enemy Chain: 7 <Support Attack (3 chain)> Usable only during Burst Physical damage + power up if continuous damage is active
Target: All allies <Field Burst> Selectable from the rear line when Burst starts Burst power modifier increases by 25%, and HP gradually decreases when enemies act
Target: Single enemy Chain: 5 <Finish Burst> Consumes Ultimate Gauge Deals heavy non-elemental damage
Enhances the combat skill Smoke Bomb, turning it into Stink Bomb. <Enhanced Skill> Target: Enemy, Small Area Fire Damage Reduces attack power.
Enhances the combat skill Manhunt, turning it into Soul Hunter. <Enhanced Skill> Target: Enemy, Small Area Physical Damage Chance to instantly kill.
Enhances the Assist Guard, turning it into Shadow Decoy. <Assist Guard> Target: Single Ally Reduces damage taken by 30%. Creates Decoys (lasts 2 turns) Trade places with front line unit.
Enhances the combat skill Unseen Hands, turning it into Unseen End. <Enhanced Skill> Target: Single Enemy Physical Damage (increased by damage over time effects on target) Damage based on remaining HP (1 turn).