Clawed Assault
Deals physical damage to a single target and grants AP.


BATTLE SKILLS
リラ・ディザイアス
Deals physical damage to a single target and grants AP.
Deals fire-based physical damage to a single enemy.
Deals fire-based physical damage to a single enemy. If at the start of the skill chain, grants Lodern to self. [TLv2+] Low chance of inflicting Burns Lv. 1 on the target.
Deals fire-based physical damage to a single enemy. If at the start of the skill chain, grants Lodern to self. [TLv4+] Inflicts knockback.
Deals ice-based physical damage to a single enemy.
Deals ice-based physical damage to a single enemy. If at the start of the skill chain, grants Frau to self. [TLv2+] Low chance of inflicting Frostbite Lv.1 on the target.
Deals ice-based physical damage to a single enemy. If used second in a skill chain, grants Frau to self. [TLv5+] Increases your SPD.
Deals bolt-based physical damage to a single enemy.
Deals bolt-based physical damage to a single enemy. If at the start of the skill chain, grants Eclair to self. [TLv2+] Low chance of inflicting Paralysis Lv.1 on the target.
Deals bolt-based physical damage to a single enemy. If used second in a skill chain, grants Eclair to self. [TLv5+] Makes this an AoE attack.
Deals air-based physical damage to a single enemy.
Deals air-based physical damage to a single enemy. If at the start of the skill chain, grants Sylphid to self. [TLv2+] Low chance of inflicting Restraints Lv.1 on the target.
Deals air-based physical damage to a single enemy. If used second in a skill chain, grants Sylphid to self. [TLv3+] Decreases SPD for a brief duration.
*Action Order Deals physical damage to a single target and lowers their physical resistance by 1 level.
*Action Order Deals bolt-based physical damage to all enemies. Grants you 1 Spirit that you do not already have.
*Action Order Issued instead of a normal order at the beginning of a battle. Increases ATK of all allies.
Takes an ally's place and deals physical damage to a single target.
*Fatal Drive Deals damage to a single target; damage increases based on the number of elementals attached. All elemental buffs will be lost after using this skill.