Low Price
Effect: Price when selling to shops decreases a little, but also decreases duplication price.
Low Price +
Effect: Price when selling to shops decreases quite a bit, but also decreases duplication price.
Low Price ++
Effect: Price when selling to shops decreases quite a lot, but also decreases duplication price.
Common Item
Effect: Price when selling to shops decreases quite a lot, but also decreases duplication price.
Mass Produced
Effect: Price when selling to shops decreases massively, but also decreases duplication price.
No Price
Effect: Price when selling to shops plummets, but also decreases duplication price.
High Price
Effect: Price when selling to shops increases a little.
High Price +
Effect: Price when selling to shops increases quite a bit.
High Price ++
Effect: Price when selling to shops increases quite a lot.
High Class
Effect: Price when selling to shops increases quite a lot.
Rare Item
Effect: Price when selling to shops increases massively.
Premium Price
Effect: Price when selling to shops skyrockets.
Quality Up
Effect: Increases item quality by 10% when this trait is transferred.
Quality Up +
Effect: Increases item quality by 15% when this trait is transferred.
Quality Up ++
Effect: Increases item quality by 20% when this trait is transferred.
Well Made
Effect: Increases item quality by 20% when this trait is transferred.
Pro Perfection
Effect: Increases item quality by 30% when this trait is transferred.
Super Quality
Effect: Increases item quality by 50% when this trait is transferred.
Recovery Up
Effect: Increases recovery item effect by 10%.
Recovery Up +
Effect: Increases recovery item effect by 15%.
Recovery Up ++
Effect: Increases recovery item effect by 20%.
Big Recovery
Effect: Increases recovery item effect by 25%.
Intense Recovery
Effect: Increases recovery item effect by 35%.
Ultimate Recovery
Effect: Increases recovery item effect by 50%.