Light
Effect: Reduces equipment cost of usable item by 8.
Easy to Handle
Effect: Reduces equipment cost of usable item by 12.
Accustoms Quickly
Effect: Reduces equipment cost of usable item by 20.
Auto Activate 20%
Effect: Item automatically activates when the user's HP falls below 20% in battle. Consumes MP.
Auto Activate 30%
Effect: Item automatically activates when the user's HP falls below 30% in battle. Consumes MP.
Auto Activate 50%
Effect: Item automatically activates when the user's HP falls below 40% in battle. Consumes MP.
Auto Use
Effect: Item automatically activates when the user's HP falls below 50% in battle.
Slime Compound
Effect: Restores some of the target's HP, and also recovers from Poison.
False Flower
Effect: Temporarily increases all of the target's stats. They will also automatically revive on their next turn after being KO'd.
Sunny Scent
Effect: Restores Break value to the target. Also reduces wait time after turns by a small amount.
Kirchen Bell Special
Effect: The target recovers a small amount of HP, and also recovers from Weak.
Flickering Light
Effect: Increases the target's evasion rate. This effect lasts 5 turns.
Purifying Water
Effect: The target recovers a small amount of HP, and also recovers from Curse.
Golden Radiance
Effect: Price when selling to shops increases quite a lot.
Special Ingredient
Effect: Increases recovery item effect by 30%, but increases equipment cost by 5.
Secret of Health
Effect: Increases the target's maximum HP during battle, and also reduces the effectiveness of status ailments. The effect is small.
Medicine Compound
Effect: The target recovers from Poison and No Heal ailments.
Rainbow Radiance
Effect: Increases price when selling to shops.
Full of Life
Effect: Revive from KO, and also removes 3 status ailments.