Immune: KO
Immunity to instant death.
Immune: Ailments
Immunity to all status ailments.
Flower Awakening
Automatically revives from KO during next turn in battle. Recovered HP is small.
Soul Awakening
Automatically revives from KO during next turn in battle. Recovered HP is fairly small.
Awakening
Automatically revives from KO during next turn in battle. Recovered HP is fair.
Coop Up
Increases coordination value by 10% when attacking.
Alignment
Increases coordination value by 7% when attacking.
Rest Efficiency
Increases MP regeneration by 50% while in the back line.
Relaxation
Increases MP regeneration by 100% while in the back line.
Special Attacks
Greatly increase the power of Finishing attacks.
Legs of Earth
Halves the duration of turn-delaying effects.
Earth Shackles
Immunity to turn-delaying effects.
Movement Bonus
Increases support gauge by an extra 25% when taking actions.
Protect Crystal
Reduces physical damage by 5% and slightly reduces chances of being afflicted with status ailments.
Twilight Bless
Absorbs a portion of HP and MP damage into the opposite pool. The effect is moderate.
Magic Stone Ray
Halves the chance of being afflicted by status ailments.
F/Water DMG DWN
Increases fire and water resistances by 10.
F/Water DMG Res
Increases fire and water resistances by 20.
E/Wind DMG DWN
Increases wind and earth resistances by 10.
E/Wind DMG Res
Increases wind and earth resistances by 20.
Overweight
Reduces speed by 25.
Hyper Sense
Increases hit chance by 20%, and dodge chance by 10%.
Fists of Fire
Adds additional fire damage to attacks. Effect is small.
Fists of Water
Adds additional water damage to attacks. Effect is small.