Legs of Earth
Halves the duration of turn-delaying effects.
Earth Shackles
Immunity to turn-delaying effects.
Movement Bonus
Increases support gauge by an extra 25% when taking actions.
Protect Crystal
Reduces physical damage by 5% and slightly reduces chances of being afflicted with status ailments.
Twilight Bless
Absorbs a portion of HP and MP damage into the opposite pool. The effect is moderate.
Magic Stone Ray
Halves the chance of being afflicted by status ailments.
F/Water DMG DWN
Increases fire and water resistances by 10.
F/Water DMG Res
Increases fire and water resistances by 20.
E/Wind DMG DWN
Increases wind and earth resistances by 10.
E/Wind DMG Res
Increases wind and earth resistances by 20.
Overweight
Reduces speed by 25.
Hyper Sense
Increases hit chance by 20%, and dodge chance by 10%.
Fists of Fire
Adds additional fire damage to attacks. Effect is small.
Fists of Water
Adds additional water damage to attacks. Effect is small.
Fists of Wind
Adds additional wind damage to attacks. Effect is small.
Forged Fists
Increases attack power by 5, and increases critical hit damage bonus by 10%.
God of War Bless
Absorbs a portion of damage dealt into HP.
Power Blessings
Power and hit chance of attacks are increased slightly.
Flower Blessing
Absorbs a portion of HP and MP damage into the opposite pool. The effect is very small.
Development
Increases expected value of damage slightly. The effect increases at higher levels.
Heated Pulse
Damage bonus for critical hits increases by 10%.
Fast Action
Has a low chance of decreasing the wait time after turns by a slight amount.
Quick Action
Has a fairly low chance of decreasing the wait time after turns by a slight amount.
Beast Vitality
Increases maximum HP by 35.