Fire Boost
Increases fire damage by [Rank x 5-30]%.
Ice Boost
Increases ice damage by [Rank x 5-30]%.
Bolt Boost
Increases bolt damage by [Rank x 5-30]%.
Air Boost
Increases air damage by [Rank x 5-30]%.
Fire Robe
Raises fire resistance by 1 stage, but lowers ice resistance by 1 stage.
Ice Robe
Raises ice resistance by 1 stage, but lowers fire resistance by 1 stage.
Bolt Robe
Raises bolt resistance by 1 stage, but lowers air resistance by 1 stage.
Air Robe
Raises air resistance by 1 stage, but lowers bolt resistance by 1 stage.
Fire Filter
Reduces fire damage taken by [Rank x 5-30]%.
Ice Filter
Reduces ice damage taken by [Rank x 5-30]%.
Bolt Filter
Reduces bolt damage taken by [Rank x 5-30]%.
Air Filter
Reduces air damage taken by [Rank x 5-30]%.
Fire Protection
Temporarily raises the target's fire resistance by 1 stage.
Ice Protection
Temporarily raises the target's ice resistance by 1 stage.
Bolt Protection
Temporarily raises the target's bolt resistance by 1 stage.
Air Protection
Temporarily raises the target's air resistance by 1 stage.
Life Drain
While attacking, restores HP by [Rank x 3-18]% of the damage dealt.
Battle Readiness - ATK
Boosts ATK by [Rank x 5-30]% at the start of combat.
Battle Readiness - DEF
Boosts DEF by [Rank x 5-30]% at the start of combat.
Battle Readiness - SPD
Boosts SPD by [Rank x 5-30]% at the start of combat.
EXP Bonus
Increases EXP gained by [Rank x 3]%.
Simplification
Reduces cooldowns by -2 second(s) and reduces power by -20%.
Complication
Increases cooldowns by 2 second(s) and boosts power by 20%.
Hunker Down
Allows you to survive an attack that otherwise would have been a KO with 1 HP when HP is at [100 - (Rank x 10-60)]% or higher.