Last Strike
Effect: Increases power by 45% when use count is down to 1.
Count Compress
Effect: In exchange for consuming the item in 1 use, increases power by maximum use count x 3%.
Count Compress +
Effect: In exchange for consuming the item in 1 use, increases power by maximum use count x 5%.
Force Final
Effect: Exchange for consuming the item, increases power by max use count x 7%.
One Time End
Effect: In exchange for consuming the item in 1 use, increases power by maximum use count x 10%.
Count Bonus
Effect: Increases item power by maximum use count x 2%.
Count Bonus +
Effect: Increases item power by maximum use count x 3%.
Count Boost
Effect: Increases item power by maximum use count x 5%.
Enhance with Count
Effect: Increases item power by maximum use count x 7%.
Fast Use
Effect: Reduces WT after using the item by 10%. In exchange, power drops slightly.
Fast Use +
Effect: Reduces WT after using the item by 20%. In exchange, power drops a little.
Sonic Throw
Effect: Reduces WT after using the item by 30%. Power drops a little.
Mach Throw
Effect: Reduces WT after using the item by 50%.
Power Throw
Effect: Increases wait time after using the item, but increases power a little as well.
Power Throw +
Effect: Increases wait time after using the item, but increases the power as well.
Strong Throw
Effect: Increases wait time after using the item a lot, but increases power as well.
Wait Time Enhance
Effect: Enhances item power a little, proportional to the wait time after use.
Wait Time Enhance +
Effect: Enhances item power decently, proportional to the wait time after use.
Charge Item
Effect: Enhances item power, proportional to wait time.
Size +
Effect: Increases item size by 1 stage, and increases power by 10%.
Jumbo Size
Effect: Increases item size by 2 stages, and increases power by 15%.
Size -
Effect: Decreases item size by 1 stage, and shortens wait time by 5%.
Mini Size
Effect: Decreases item size by 2 stages, and shortens wait time by 10%.
Size Enhance
Effect: Increases item effect as item size grows larger.