Area Bonus
Effect: Increases power by number of targets in effect area x 5%.
Area Bonus +
Effect: Increases power by number of targets in effect area x 7%.
Effective Vs Many
Effect: Increases power by number of targets in effect area x 10%.
Multi Bonus
Effect: Increases power by number of targets in effect area x 12%.
Fewer Bonus
Effect: Increases power by 12% ÷ number of targets in effect area.
Fewer Bonus +
Effect: Increases power by 17% ÷ number of targets in effect area.
Effective Vs One
Effect: Increases power by 22% ÷ number of targets in effect area.
Single Bonus
Effect: Increases power by 30% ÷ number of targets in effect area.
Few + Many Bonus
Effect: Increases power by 20% ÷ number of targets in effect area + number of targets in effect area x 10%.
Enhance Last
Effect: Increases power by 15% when use count is down to 1.
Enhance Last +
Effect: Increases power by 20% when use count is down to 1.
Final Blow
Effect: Increases power by 30% when use count is down to 1.
Last Strike
Effect: Increases power by 45% when use count is down to 1.
Count Compress
Effect: In exchange for consuming the item in 1 use, increases power by maximum use count x 3%.
Count Compress +
Effect: In exchange for consuming the item in 1 use, increases power by maximum use count x 5%.
Force Final
Effect: Exchange for consuming the item, increases power by max use count x 7%.
One Time End
Effect: In exchange for consuming the item in 1 use, increases power by maximum use count x 10%.
Count Bonus
Effect: Increases item power by maximum use count x 2%.
Count Bonus +
Effect: Increases item power by maximum use count x 3%.
Count Boost
Effect: Increases item power by maximum use count x 5%.
Enhance with Count
Effect: Increases item power by maximum use count x 7%.
Fast Use
Effect: Reduces WT after using the item by 10%. In exchange, power drops slightly.
Fast Use +
Effect: Reduces WT after using the item by 20%. In exchange, power drops a little.
Sonic Throw
Effect: Reduces WT after using the item by 30%. Power drops a little.