Use Count -2
Effect: Reduces the item's use count by 2. Power rises in exchange.
Reduction
Effect: Reduces item's use count by 5. Power rises in exchange.
Inflict Sleep
Effect: when dealing damage.
Inflict Poison
Effect: when dealing damage.
Inflict Slow
Effect: when dealing damage.
Inflict Curse
Effect: when dealing damage.
Inflict Blind
Effect: when dealing damage.
Inflict Weak
Effect: when dealing damage.
Inflict No Heal
Effect: when dealing damage.
Inflict Seal
Effect: when dealing damage.
Consume Soul
Effect: Greatly reduces the target's level, reducing all stats and damage dealt.
Powerless Curse
Effect: Greatly reduces the target's attack.
Defenseless Curse
Effect: Greatly reduces the target's defense.
Slowness Curse
Effect: Greatly reduces the target's speed.
Enhance Finisher
Effect: Increases damage dealt to a target in Break status by 15%.
Enhance Finisher +
Effect: Increases damage dealt to a target in Break status by 25%.
Enhance Finisher ++
Effect: Increases damage dealt to a target in Break status by 35%.
Merciless Blow
Effect: Increases damage dealt to a target in Break status by 30%.
Relentless Blow
Effect: Increases damage dealt to a target in Break status by 40%.
Ruthless Blow
Effect: Increases damage to target in Break status by 60%.
Trait Enhance
Effect: Enhances the item effect based on the strength of traits attached.
Trait Enhance +
Effect: Greatly enhances the item effect based on the strength of traits attached.
Cost Bonus
Effect: Enhances item effect based on strength of traits attached.
Trait Super Enhance
Effect: Enhances item effect based on strength of traits. Stronger traits cause greater enhancement.