Mighty Swing
Greatly increases damage, but greatly reduces hit chance.
Shroomtrooper Regen
Gain a powerful HP regeneration effect, but greatly increases wait time after turns.
Prospector Treasure
Ridiculously increases sale price, but cannot be transferred to other items.
Mountain God Bless
Massively increases the rate of chance based effects activating.
Convert Soul
HP drops to 1, but gain a powerful auto revive effect (1 time).
Power of Dark-Kin
Absorb some attack damage to restore HP. Stats increase at night, but decrease at other times.
Lich Form
Gain physical resistance and auto revive abilities, but take damage when HP is healed, and each turn.
Eternal Power
Causes fixed additional damage. This damage ignores defense.
Shroomking's Regen
Gain a super powerful HP regeneration effect, but massively increases wait time after turns.
Uncontrolled Aura
Increases skill power by 50%, but doubles the MP consumption.
Positive Risk
Speeds up the next turn, but wait time after the next turn increases.
Negative Risk
Greatly delays the target's turn, but they can act 1 additional time on their next turn.
Limit Break
Increases chain attack chance, attack, defense, and speed, but halves max HP in battle/resets gauge.
Devil Shield
Reduces all damage to 1 for 1 time, but become afflicted by multiple powerful ailments.
Honed Blade
Massively decreases critical chance, but massively increases the critical damage bonus.
Evil God's Power
Massively increases attack, but lose HP each turn.
Heightened Soul
During battle, all stats slowly rise.
Flow of Gusts
Has a low chance to grant an additional turn immediately.
Alchemic Star
Greatly increases abilities when using items, but massively weakens effect of skills.
Force Cure
Cures all status ailments, but consumes a large amount of HP, and resets any enhancement effects.
Goddess' Curse
Shortens number of turns that ailments last, but become afflicted by multiple ailments.
Power of Truth
Causes additional damage with an extremely wide range of variation, but massively weakens effects.
Verdict of Rage
Defeat enemy instantly when their HP is 1-10% (bosses too). But, if they don't die their stats are boosted.
Heal Break
Massively heals HP, but massively increases stun value. This stun value is split among targets.