Word of Rain
Always active: Water attribute value +20; Fire field value -5.
Word of Wind
Always active: Wind attribute value +10; Earth field value -1.
Word of Storms
Always active: Wind attribute value +20; Earth field value -5.
Word of Earth
Always active: Earth attribute value +10; Wind field value -1.
Word of Crags
Always active: Earth attribute value +20; Wind field value -5.
Well Made
Always active: effect power +5; PP+1.
Very Well Made
Always active: effect power +10; PP+2.
Splendidly Well Made
Always active: effect power +15; PP+5.
Hard to Handle
Always active: effect power -1; PP-1.
Very Hard to Handle
Always active: effect power -2; PP-2.
Not Straight Forward
Always active: effect power -3; PP-5.
Perfect for Bombs
When the material category is (Bomb): Fire attribute value +10; Water attribute value +10; Wind attribute value +10; Earth attribute value +10.
Perfect for Magic Tools
When the material category is magicitem: Fire attribute value +10; Water attribute value +10; Wind attribute value +10; Earth attribute value +10.
Perfect for Jewels
When the material category is (Jewel): Fire attribute value +10; Water attribute value +10; Wind attribute value +10; Earth attribute value +10.
Perfect for Synthesis
When the material category is material: Fire attribute value +10; Water attribute value +10; Wind attribute value +10; Earth attribute value +10.
Perfect for Sundry
When the material category is goods: Fire attribute value +10; Water attribute value +10; Wind attribute value +10; Earth attribute value +10.
Perfect for Food
When the material category is (Food): Fire attribute value +10; Water attribute value +10; Wind attribute value +10; Earth attribute value +10.
Perfect for Medicine
When the material category is (Medicine): Fire attribute value +10; Water attribute value +10; Wind attribute value +10; Earth attribute value +10.