Automatic Activation 30%
Effect: This item will be used automatically when the alchemist's HP falls below 30% in battle, but it will consume MP.
Automatic Activation 50%
Effect: This item will be used automatically when the alchemist's HP falls below 50% in battle, but it will consume MP.
Use Count +1
Increases item's use count by 1. Power is reduced by a small amount in exchange.
Use Count +2
Increases item's use count by 2. Power is reduced by a fair amount in exchange.
Large
Increases item's use count by 3.
Use Count -1
Decreases item's use count by 1. Power is increased by a small amount in exchange.
Use Count -2
Decreases item's use count by 2. Power is increased in exchange.
Small
Decreases item's use count by 5. Power is massively increased in exchange.
Transfer PP +3
Increases transfer PP by 3 when this item is used as a material in Synthesis.
Transfer PP +5
Increases transfer PP by 5 when this item is used as a material in Synthesis.
Transfer PP +7
Increases transfer PP by 7 when this item is used as a material in Synthesis.
PP Frame Expansion
Increases transfer PP by 8 when this item is used as a material in Synthesis.
PP Efficiency Enhance
Increases transfer PP by 12 when this item is used as a material in Synthesis.
PP Frame Maximization
Increases transfer PP by 20 when this item is used as a material in Synthesis.
Property Enhance
Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause stronger enhancement.
Property Enhance+
Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause much stronger enhancement.
Cost Bonus
Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause vastly stronger enhancement.
Effective Against Pain
Is very effective against pain, restoring a small amount of HP to the target.
Heals Wounds
Heals wounds, restoring HP to the target.
Stimulates the Senses
Stimulates the five senses, restoring a small amount of Break value to the target.
Apple Power
The power of apples causes the target to recover MP.
Great Mood
Causes a great mood, reducing the effectiveness of status ailments.
Source of Life
Activates the source of life, temporarily increasing the maximum HP of the target.
Good Medicine
The mere assumption that this is good medicine restores the target's MP, and a small amount of Break value.