Congenial Finish
Effect: Increases the item's critical chance by 40%.
Highly Critical
Effect: Item will always critically hit.
Deadly Strike
Effect: Item will always critically hit, and result in a kill. (Does not apply to bosses)
Effect Stability
Effect: Reduces the numeric variability of the item, making it easier to get higher numbers.
Effect Stability+
Effect: Halves the numeric variability of the item, making it easier to get higher numbers.
Constant Effect
Effect: Removes the numeric variability of the item, always resulting in the highest numbers.
Recycle
Effect: There is a 15% chance not to consume use count of the item during battle, but it will consume MP instead.
Recycle+
Effect: There is a 25% chance not to consume use count of the item during battle, but it will consume MP instead.
Recycle++
Effect: There is a 35% chance not to consume use count of the item during battle, but it will consume MP instead.
Low Energy Mode
Effect: There is a 30% chance not to consume use count of the item during battle, but it will consume MP instead.
Reuse Resources
Effect: There is a 50% chance not to consume use count of the item during battle, but it will consume MP instead.
Perpetual Motion
Effect: Use count of the item will never be consumed during battle, but it will consume MP instead.
Automatic Activation 20%
Effect: This item will be used automatically when the alchemist's HP falls below 20% in battle, but it will consume MP.
Automatic Activation 30%
Effect: This item will be used automatically when the alchemist's HP falls below 30% in battle, but it will consume MP.
Automatic Activation 50%
Effect: This item will be used automatically when the alchemist's HP falls below 50% in battle, but it will consume MP.
Use Count +1
Increases item's use count by 1. Power is reduced by a small amount in exchange.
Use Count +2
Increases item's use count by 2. Power is reduced by a fair amount in exchange.
Large
Increases item's use count by 3.
Use Count -1
Decreases item's use count by 1. Power is increased by a small amount in exchange.
Use Count -2
Decreases item's use count by 2. Power is increased in exchange.
Small
Decreases item's use count by 5. Power is massively increased in exchange.
Transfer PP +3
Increases transfer PP by 3 when this item is used as a material in Synthesis.
Transfer PP +5
Increases transfer PP by 5 when this item is used as a material in Synthesis.
Transfer PP +7
Increases transfer PP by 7 when this item is used as a material in Synthesis.