Big Healing Power
Effect: Increases the effect of healing items by 25%.
Intense Healing Power
Effect: Increases the effect of healing items by 35%.
Ultimate Healing Power
Effect: Increases the effect of healing items by 50%.
Fixed Healing Enhance
Effect: Slightly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Fixed Healing Enhance+
Effect: Enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Fixed Healing Enhance++
Effect: Greatly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Enhance Medicine
Effect: Enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Greatly Enhance Medicine
Effect: Greatly enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Fixed Healing Enhance
Effect: Massively enhances healing items by a fixed amount. Weaker power results in stronger enhancement.
Critical
Effect: Increases the item's critical chance by 15%.
Critical+
Effect: Increases the item's critical chance by 25%.
Critical++
Effect: Increases the item's critical chance by 35%.
Congenial Finish
Effect: Increases the item's critical chance by 40%.
Highly Critical
Effect: Item will always critically hit.
Effect Stability
Effect: Reduces the numeric variability of the item, making it easier to get higher numbers.
Effect Stability+
Effect: Halves the numeric variability of the item, making it easier to get higher numbers.
Constant Effect
Effect: Removes the numeric variability of the item, always resulting in the highest numbers.
Recycle
Effect: There is a 15% chance not to consume use count of the item during battle, but it will consume MP instead.
Recycle+
Effect: There is a 25% chance not to consume use count of the item during battle, but it will consume MP instead.
Recycle++
Effect: There is a 35% chance not to consume use count of the item during battle, but it will consume MP instead.
Low Energy Mode
Effect: There is a 30% chance not to consume use count of the item during battle, but it will consume MP instead.
Reuse Resources
Effect: There is a 50% chance not to consume use count of the item during battle, but it will consume MP instead.
Perpetual Motion
Effect: Use count of the item will never be consumed during battle, but it will consume MP instead.
Automatic Activation 20%
Effect: This item will be used automatically when the alchemist's HP falls below 20% in battle, but it will consume MP.