Pro Finish
Effect: Selecting this property increases the item's effect power by 30%.
Super Quality
Effect: Selecting this property increases the item's effect power by 50%.
Destructive Power Up
Effect: Increases the effect of attack items by 5%.
Destructive Power Up+
Effect: Increases the effect of attack items by 7%.
Destructive Power Up++
Effect: Increases the effect of attack items by 10%.
Big Destructive Power
Effect: Increases the effect of attack items by 12%.
Intense Destruct Power
Effect: Increases the effect of attack items by 17%.
Ultimate Destruct Power
Effect: Increases the effect of attack items by 30%.
Fixed Power Enhance
Effect: Slightly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Fixed Power Enhance+
Effect: Enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Fixed Power Enhance++
Effect: Greatly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Painful Numbers
Effect: Enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Damage Up Numbers
Effect: Greatly enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Huge Damage Numbers
Effect: Massively enhances attack items by a fixed amount. Weaker power results in stronger enhancement.
Critical
Effect: Increases the item's critical chance by 15%.
Critical+
Effect: Increases the item's critical chance by 25%.
Critical++
Effect: Increases the item's critical chance by 35%.
Congenial Finish
Effect: Increases the item's critical chance by 40%.
Highly Critical
Effect: Item will always critically hit.
Deadly Strike
Effect: Item will always critically hit, and result in a kill. (Does not apply to bosses)
Effect Stability
Effect: Reduces the numeric variability of the item, making it easier to get higher numbers.
Effect Stability+
Effect: Halves the numeric variability of the item, making it easier to get higher numbers.
Constant Effect
Effect: Removes the numeric variability of the item, always resulting in the highest numbers.
Recycle
Effect: There is a 15% chance not to consume use count of the item during battle, but it will consume MP instead.