Recycle+
Effect: There is a 25% chance not to consume use count of the item during battle, but it will consume MP instead.
Recycle++
Effect: There is a 35% chance not to consume use count of the item during battle, but it will consume MP instead.
Low Energy Mode
Effect: There is a 30% chance not to consume use count of the item during battle, but it will consume MP instead.
Reuse Resources
Effect: There is a 50% chance not to consume use count of the item during battle, but it will consume MP instead.
Perpetual Motion
Effect: Use count of the item will never be consumed during battle, but it will consume MP instead.
Use Count +1
Increases item's use count by 1. Power is reduced by a small amount in exchange.
Use Count +2
Increases item's use count by 2. Power is reduced by a fair amount in exchange.
Large
Increases item's use count by 3.
Use Count -1
Decreases item's use count by 1. Power is increased by a small amount in exchange.
Use Count -2
Decreases item's use count by 2. Power is increased in exchange.
Small
Decreases item's use count by 5. Power is massively increased in exchange.
Transfer PP +3
Increases transfer PP by 3 when this item is used as a material in Synthesis.
Transfer PP +5
Increases transfer PP by 5 when this item is used as a material in Synthesis.
Transfer PP +7
Increases transfer PP by 7 when this item is used as a material in Synthesis.
PP Frame Expansion
Increases transfer PP by 8 when this item is used as a material in Synthesis.
PP Efficiency Enhance
Increases transfer PP by 12 when this item is used as a material in Synthesis.
PP Frame Maximization
Increases transfer PP by 20 when this item is used as a material in Synthesis.
Cause Poison
Effect: Has a chance to cause Poison when dealing damage.
Cause Weakness
Effect: Has a chance to cause Weakness when dealing damage.
Cause Blindness
Effect: Has a chance to cause Blindness when dealing damage.
Cause Slow
Effect: Has a chance to cause Slow when dealing damage.
Property Enhance
Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause stronger enhancement.
Property Enhance+
Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause much stronger enhancement.
Cost Bonus
Effect: Enhances the item's effect depending on the strength of Properties present. Stronger Properties cause vastly stronger enhancement.