Water DMG-XL
Deals extremely strong water damage. Water damage is affected by the target's water resistance.
Earth DMG-XL
Deals extremely strong earth damage. Earth damage is affected by the target's earth resistance.
Destruction Light
Deals the highest level of physical damage. Physical damage is affected by the target's defense value.
Flames of Hell
Deals the highest level of fire damage. Fire damage is affected by the target's fire resistance.
Heavy Water
Deals the highest level of water damage. Also, the larger the target, the greater the effect.
Thunder of Judgment
Deals the highest level of wind damage. Wind damage is affected by the target's wind resistance.
Force of Mountains
Deals the highest level of earth damage. Also, the larger the target, the greater the effect.
Falling Stars
Summons enormous star-like objects, crashing them down to deal damage. This effect persists for some time once activated.
Summon Beast King
Borrows the strength of the King of Beastmen, unleashing a powerful attack.
Commands the Herd
Summons a herd of Food Rabbits out of nowhere, trampling the enemy for great damage.
Commands the Horde
Summons a horde of Food Rabbits out of nowhere, trampling the enemy for huge damage.
Pumpkin Guard
Summons a pumpkin monster and orders it to attack, dealing fire damage for a period of time.
Blitzkrieg Special
Performs a blitz attack against the enemy using a Flying Board, dealing huge damage.
Painful Attack
Uses a pickling weight stone to perform a painful physical attack.
Intense Attack
Uses a pickling weight stone to perform an intensely painful physical attack.
Blackout Attack
Uses a pickling weight stone to perform an unendurably painful physical attack.
Barrel Impact
Crashes a hard barrel into the target to deal large damage.
Barrel Dynamite
Crashes a ridiculously hard barrel into the target to deal extremely large damage.
Bursts
Bursts open, dealing minute physical damage to the target. Its power is extremely small.
Explodes
Explodes, dealing physical damage to the target. Its power is small.
Successive Charge
This high speed charge has a very low chance of allowing for another consecutive turn.
Complete Freeze
Freezes the target with extreme cold, pushing back their turn. The power of this effect is reduced every time it is used, until the target takes a turn.
Intense Shock
An intense electrical shock reduces the target's HP by a small amount. The amount reduced depends on the target's max HP.
Burns
Burns deal continuous damage. The effect is fairly small.