Stun Recovery
Recover faster from Break condition.
Fast Stun Recovery
Recover much faster from Break condition.
Fast Assist Recovery
The recovery speed of assist actions increases.
Seal of Relief
Increases rate of HP recovery when in the rear line by a small amount.
Seal of Great Repose
Increases rate of HP recovery when in the rear line.
Seal of Meditation
Increases rate of MP recovery when in the rear line by a small amount.
Seal of Concentration
Increases rate of MP recovery when in the rear line.
Hot Fighting Spirit
Stats increase on every turn during battle. There is a limit to this bonus.
Tranquil Spirit
Temporarily increases stats during battle, but this value decreases with each turn.
Explosive Power
Increases damage dealt to enemies during a Burst by 5%.
Up Explosive Power
Increases damage dealt to enemies during a Burst by 7%.
More Explosive Power
Increases damage dealt to enemies during a Burst by 10%.
Fighting Spirit-S
Critical hit chance and critical hit damage increase by a slight amount.
Fighting Spirit-M
Critical hit chance and critical hit damage increase by a small amount.
Fighting Spirit-L
Critical hit chance and critical hit damage increase by a decent amount.
Time into Strength
Increases the power of attack skills dependent on the wait time afterwards.
Life into Strength
Increases attack power, defense, and speed by 10% of maximum HP.
Spirit into Strength
Increases attack power, defense, and speed by 10% of maximum MP.
Band of Circulation
A portion of HP damage and MP consumption are absorbed into the opposite pool. The effect is small.
Hits Vitals
Increases critical hit chance by 10%.
Mitigates Ailments
Reduces the effect of status ailments by 15%.
Weakens Conditions
Reduces the effect of status ailments by 33%.
Challenger's Spirit
All stats increase by a fixed proportion when fighting higher level enemies, and powerful foes.
Enhance Skill-S
Increases skill power by 5%.