Continuous Healing-M
The target recovers HP on the next turn.
Continuous Healing-L
The target recovers a large amount of HP on the next turn.
Eat and Recover-XS
The target recovers a minute amount of HP. The amount recovered increases with higher maximum HP.
Eat and Recover-S
The target recovers a small amount of HP. The amount recovered increases with higher maximum HP.
Eat and Recover-M
The target recovers HP. The amount recovered increases with higher maximum HP.
Eat and Recover-L
The target recovers a large amount of HP. The amount recovered increases with higher maximum HP.
Eat and Recover-XL
The target recovers a great amount of HP. The amount recovered increases with higher maximum HP.
Eat and Recover-XXL
The target recovers a huge amount of HP. The amount recovered increases with higher maximum HP.
Automatic Revive-S
After being KO'd, the target automatically revives on their next turn. HP recovered during revival is small.
Automatic Revive-M
After being KO'd, the target automatically revives on their next turn. HP recovered during revival is moderate.
Automatic Revive-L
After being KO'd, the target automatically revives on their next turn. HP recovered during revival is fairly large.
Recover KO
The target recovers from KO.
Cure Blindness
The target recovers from blindness.
Cure Weakness
The target recovers from weakness.
Cure Slow
The target recovers from slow.
Cure All
The target recovers from all status conditions.
Cures Vertigo
Cures vertigo, recovering Break value.
HP & MP Recovery-XS
The target recovers a slight amount of HP and MP.
HP & MP Recovery-S
The target recovers a small amount of HP and MP.
HP & MP Recovery-M
The target recovers HP and MP.
HP & MP Recovery-L
The target recovers a large amount of HP and MP.
HP & MP Recovery-XL
The target recovers a great amount of HP and MP.
HP Regen-XS
Regenerates a minute amount of HP on the target each turn. The effect lasts for 3 turns.
HP Regen-S
Regenerates a small amount of HP on the target each turn. The effect lasts for 3 turns.