Last Use Bonus
Increases item power by 30% when only 1 use is left.
Last Use Bonus+
Increases item power by 60% when only 1 use is left.
Final Attack
Increases item power by 90% when 1 use left.
Quick Use
Reduces WT caused by using item by 10%. Power also slightly decreases.
Quick Use+
Reduces WT caused by using item by 20%. Power also decreases a little.
Sonic Throw
Reduces WT by 30%. Power also decreases.
Count Compress
Exchange for using up the item, power increases by use count x5%.
Count Compress+
Exchange for using up the item, power increases by use count x10%.
Power Depletion
For using up item, power increases by use count x15%.
Count Bonus
Increases item power by use count x3%.
Count Bonus+
Increases item power by use count x6%.
Count Boost
Increases item power by use count x9%.
Time Type
Turns healing item into timed effect. Lasts 1 turn. WT after using the item increased.
Time Type+
Turns healing item into timed effect. Lasts 2 turn. WT after using the item increased.
Item Clone
Turns healing item into timed effect. Lasts 3 turns. WT after using increased.
Traditional Soul
A traditional soul resides in the item, increasing inherited PP by 30.
Blessed Power
Increases item effect by 100%.
Auto Use
If HP drops below 60%, this item will be used. However, it will produce no gauge.
Multi Bonus
Increases item power by (number of targets in area x60)%.
Single Bonus
Increases item power by (120/number of targets in area)%.
All Around Boost
Increases item power by (90/# of targets in area)% + (# of targets in area x40)%.
Last Strike
Item power increases by 150% when only 1 use remains.
Mach Throw
Reduces WT caused by using item by 50%.
One Time End
In exchange for using the item up in 1 use, its power increases by (use count x20)%.