Water Resist+
Reduces Water damage by 25%.
Wind Resist
Reduces Wind damage by 15%.
Wind Resist+
Reduces Wind damage by 25%.
Earth Resist
Reduces Earth damage by 15%.
Earth Resist+
Reduces Earth damage by 25%.
Crimson Blue Shield
Reduces Fire and Water damage by 15%.
Verdant Gold Shield
Reduces Wind and Earth damage by 15%.
Crimson Blue Barrier
Reduces Fire and Water damage by 25%.
Verdant Gold Barrier
Wind Resist+ x Earth Resist+ Reduces Wind and Earth damage by 25%.
Traditional Soul
A traditional soul resides in the item, increasing inherited PP by 30.
Fire Soul
A fire soul resides in the item, increasing HP and attack power.
Water Soul
A water soul resides in the item, increasing MP and defense power.
Wind Soul
A wind soul resides in the item, increasing critical bonus & hit.
Earth Soul
Earth soul resides in item, resistance to delay effects & increase healing.
Light God Soul
Light god resides in item, conferring damage reversal & immune to ailments.
Dark God Soul
Dark god resides in item, increase speed & reduce wait after skills.
Day Lord Soul
Lord of day resides in item, conferring HP regeneration & chance to avoid KO.
Night Lord Soul
Lord of night resides in item, increase critical chance & reduce waiting time.
Holy Soul
Holy soul resides in item, conferring damage conversion & reducing physical damage.
Demon Soul
Demon soul resides in item, increasing attack power and HP drain per turn.
Sunlight Soul
Soul of sunlight resides in item, increasing stats and fire/water resistance.
Moonlight Soul
Soul of moonlight resides in item, increasing stats and wind/earth resistance.
Planetary Soul
Planetary soul resides in item, switching HP/MP and increasing dodge chance.
Aerial Soul
Aerial soul resides in item, increasing support effectiveness and support gauge.