30% Automatic
HP drops below 30%, item will be used. It decreases the amount of gauge it produces.
50% Automatic
HP drops below 50%, item will be used. It decreases the amount of gauge it produces.
Use Count +1
Increases item use count by 1. Slightly reduces power.
Use Count +2
Increases item use count by 2. Moderately reduces power.
Large
Increases item use count by 3.
Use Count -1
Reduces item use count by 1. Slightly increases power.
Use Count -2
Reduces item use count by 2. Increases power.
Small
Reduces item use by 5. Increases power.
Inherit PP +3
PP will increase by 3 when this item is used in Synthesis.
Inherit PP +5
PP will increase by 5 when this item is used in Synthesis.
Inherit PP +7
PP will increase by 7 when this item is used in Synthesis.
PP Expansion
PP increase by 8 when used in Synthesis.
PP Enhancement
PP increase by 12 when used in Synthesis.
PP Maximization
PP increase by 20 when used in Synthesis.
Property Enhance
Increases item effect. Stronger properties give a higher effect.
Property Enhance+
Increases item effect. Stronger properties give a higher effect.
Cost Bonus
Increases item effect. Stronger properties give a higher effect.
Heals Wounds
Heals wounds, restoring a small amount of HP to the target.
Purifies Air
Creates pure air, giving the target HP regeneration.
Sweet Melting
A delicious sweetness restores the target's MP.
Resonant Tone
Creates a pleasant mood with a high quality sound, reducing the effect of status ailments.
Panacea
A medicine for all illnesses removes all status ailments from the target.
Calming
Relaxes the target, restoring MP.
Pain Relief
Reduces the target's perception of pain, reducing physical damage.