Use Count +1
Increases item use count by 1. Slightly reduces power.
Use Count +2
Increases item use count by 2. Moderately reduces power.
Large
Increases item use count by 3.
Use Count -1
Reduces item use count by 1. Slightly increases power.
Use Count -2
Reduces item use count by 2. Increases power.
Small
Reduces item use by 5. Increases power.
Inherit PP +3
PP will increase by 3 when this item is used in Synthesis.
Inherit PP +5
PP will increase by 5 when this item is used in Synthesis.
Inherit PP +7
PP will increase by 7 when this item is used in Synthesis.
PP Expansion
PP increase by 8 when used in Synthesis.
PP Enhancement
PP increase by 12 when used in Synthesis.
PP Maximization
PP increase by 20 when used in Synthesis.
Poison
Chance to Poison targets when dealing damage.
Add WT Delay
Causes some delay to an enemy's next turn when dealing damage.
Weakness
Chance to cause Weakness when dealing damage.
Blindness
Chance to cause Blindness when dealing damage.
Slow
Chance to Slow when dealing damage.
Property Enhance
Increases item effect. Stronger properties give a higher effect.
Property Enhance+
Increases item effect. Stronger properties give a higher effect.
Cost Bonus
Increases item effect. Stronger properties give a higher effect.
Sharp Thorns
Launches extremely sharp thorns, causing large continuous damage.
Endow Heat
Superheats the target, greatly decreasing their defense.
Endow Cold
Surrounds the target in chilled air, greatly decreasing their speed.
Endow Sparks
Generates electrical current, making them susceptible to status ailments.