Decently Crafted
Item has a 40% chance to critically hit.
Critical Hit
Item will always critically hit.
Fatal Blow
Item critically hits & causes instant kills (exclude bosses).
Reliable Effect
Reduces number variation, making it easier to produce larger numbers.
Reliable Effect+
Halves number variation, making it easier to produce larger numbers.
Constant Effect
Turns number variation into set number, always producing the largest number.
Recycle
15% chance not to consume item count during battle. Decreases amount of gauge it produces.
Recycle+
25% chance not to consume item count during battle. Decreases amount of gauge it produces.
Recycle++
35% chance not to consume item count during battle. Decreases amount of gauge it produces.
Low Energy Mode
30% chance not consume item. Decreases gauge amount.
Reuse Resources
50% chance not consume item. Decreases gauge amount.
Perpetual Motion
Item count will not decrease. Reduces gauge amount.
20% Automatic
HP drops below 20%, item will be used. It decreases the amount of gauge it produces.
30% Automatic
HP drops below 30%, item will be used. It decreases the amount of gauge it produces.
50% Automatic
HP drops below 50%, item will be used. It decreases the amount of gauge it produces.
Use Count +1
Increases item use count by 1. Slightly reduces power.
Use Count +2
Increases item use count by 2. Moderately reduces power.
Large
Increases item use count by 3.
Use Count -1
Reduces item use count by 1. Slightly increases power.
Use Count -2
Reduces item use count by 2. Increases power.
Small
Reduces item use by 5. Increases power.
Inherit PP +3
PP will increase by 3 when this item is used in Synthesis.
Inherit PP +5
PP will increase by 5 when this item is used in Synthesis.
Inherit PP +7
PP will increase by 7 when this item is used in Synthesis.