Add WT Delay
Causes some delay to an enemy's next turn when dealing damage.
Stagnant Water
Delays turn, adds Water damage, & increase HP.
Weakness
Chance to cause Weakness when dealing damage.
Binding Earth
Cause Weakness, adds Earth damage, and increase defense.
Blindness
Chance to cause Blindness when dealing damage.
Night Wind
Blind target, adds Wind damage, and increase speed.
Slow
Chance to Slow when dealing damage.
Time Spirit
Slow target, adds element damage, and raises stats.
All Stats +2
Increases all stats except resistances by 2.
All Stats +4
Increases all stats except resistances by 4.
All Stats +6
Increases all stats except resistances by 6.
All Stats Up
Increases all stats except resistances by 6.
All Stats +10
Increases all stats except resistances by 10.
Ability Power
Increases all stats except resistances by 20.
Damage Absorb
Absorbs 3% of damage dealt to recover HP.
Damage Absorb+
Absorbs 5% of damage dealt to recover HP.
Damage Absorb++
Absorbs 7% of damage dealt to recover HP.
HP Absorb
Absorbs 7% of damage dealt to recover HP.
Steal Vitality
Absorbs 10% of damage dealt to recover HP.
Absorb Soul
Absorbs 15% of damage dealt to recover HP.
Fire Resist
Reduces Fire damage by 15%.
Fire Resist+
Reduces Fire damage by 25%.
Water Resist
Reduces Water damage by 15%.
Water Resist+
Reduces Water damage by 25%.