Destruction Up
Increases effect of Attack Items by 10%.
Destruction Up+
Increases effect of Attack Items by 20%.
Destruction Up++
Increases effect of Attack Items by 30%.
Very Destructive
Increases effect of item by 30%.
Intense Blast
Increases effect of item by 50%.
Super Destructive
Increases effect of item by 75%.
Fixed Increase
Attack item is slightly enhanced. Weaker the power, the stronger the effect.
Fixed Increase+
Attack item enhanced by a set amount. Weaker the power, the stronger the effect.
Fixed Increase++
Attack item enhanced by a set amount. Weaker the power, the stronger the effect.
Painful Numbers
Attack item enhanced. Weaker the power, stronger the effect.
Harmful Numbers
Attack item enhanced. Weaker the power, stronger the effect.
Deadly Numbers
Attack item enhanced. Weaker the power, stronger the effect.
Critical
Item has a 15% chance to critically hit.
Critical+
Item has a 25% chance to critically hit.
Critical++
Item has a 35% chance to critically hit.
Decently Crafted
Item has a 40% chance to critically hit.
Critical Hit
Item will always critically hit.
Fatal Blow
Item critically hits & causes instant kills (exclude bosses).
Reliable Effect
Reduces number variation, making it easier to produce larger numbers.
Reliable Effect+
Halves number variation, making it easier to produce larger numbers.
Constant Effect
Turns number variation into set number, always producing the largest number.
Recycle
15% chance not to consume item count during battle. Decreases amount of gauge it produces.
Recycle+
25% chance not to consume item count during battle. Decreases amount of gauge it produces.
Recycle++
35% chance not to consume item count during battle. Decreases amount of gauge it produces.