Fixed Increase+
Attack item enhanced by a set amount. Weaker the power, the stronger the effect.
Fixed Increase++
Attack item enhanced by a set amount. Weaker the power, the stronger the effect.
Painful Numbers
Attack item enhanced. Weaker the power, stronger the effect.
Harmful Numbers
Attack item enhanced. Weaker the power, stronger the effect.
Deadly Numbers
Attack item enhanced. Weaker the power, stronger the effect.
Healing Up
Increases effect of healing items by 10%.
Healing Up+
Increases effect of healing items by 15%.
Healing Up++
Increases effect of healing items by 20%.
Strong Healing
Increases effect of item by 25%.
Intense Healing
Increases effect of item by 35%.
Extreme Healing
Increases effect of item by 50%.
Fixed Healing
Healing item enhanced by set amount. Weaker the base power, higher the effect.
Fixed Healing+
Healing item is enhanced by a set amount. Weaker the base power, higher the effect.
Fixed Healing++
Healing item enhanced by set amount. Weaker the base power, higher the effect.
Strong Medicine
Item enhanced by set amount. Weaker base power, higher the effect.
Strong Medicine+
Item enhanced by set amount. Weaker the base power, higher the effect.
Fixed Healing+++
Item enhanced. Weaker the base power, higher the effect.
Critical
Item has a 15% chance to critically hit.
Critical+
Item has a 25% chance to critically hit.
Critical++
Item has a 35% chance to critically hit.
Decently Crafted
Item has a 40% chance to critically hit.
Critical Hit
Item will always critically hit.
Fatal Blow
Item critically hits & causes instant kills (exclude bosses).
Reliable Effect
Reduces number variation, making it easier to produce larger numbers.