Count Compress
Exchange for using up the item, power increases by use count x5%.
Count Compress+
Exchange for using up the item, power increases by use count x10%.
Power Depletion
For using up item, power increases by use count x15%.
Count Bonus
Increases item power by use count x3%.
Count Bonus+
Increases item power by use count x6%.
Count Boost
Increases item power by use count x9%.
Time Type
Turns healing item into timed effect. Lasts 1 turn. WT after using the item increased.
Time Type+
Turns healing item into timed effect. Lasts 2 turn. WT after using the item increased.
Item Clone
Turns healing item into timed effect. Lasts 3 turns. WT after using increased.
Traditional Soul
A traditional soul resides in the item, increasing inherited PP by 30.
Blessed Power
Increases item effect by 100%.
Auto Use
If HP drops below 60%, this item will be used. However, it will produce no gauge.
Multi Bonus
Increases item power by (number of targets in area x60)%.
Single Bonus
Increases item power by (120/number of targets in area)%.
All Around Boost
Increases item power by (90/# of targets in area)% + (# of targets in area x40)%.
Last Strike
Item power increases by 150% when only 1 use remains.
Mach Throw
Reduces WT caused by using item by 50%.
One Time End
In exchange for using the item up in 1 use, its power increases by (use count x20)%.
Enhance Count+
Item power increases by (use count x15)%.
Auto Material
Turns healing item into timed effect, and also be used if HP drops below 25%.
Jumbo Blessing
Strengthens item effect by (equip cost squared x8)%.
Secret Healing
Healing item effect up. Inversely proportional to original amount.
Super Properties
Item effect strengthened by properties on item. Stronger properties add higher amounts.
Vitality Boost
Stimulates one's life force to temporarily boost endurance. Maximum HP increases by 10%.