Cure All Ail.
Cures the target of all status ailments.
Refreshing
Refreshes the mind, restoring a tiny amount of MP.
Clears the Mind
Clears the mind, restoring a small amount of MP.
Perk Up
Energizes the mind, restoring a fair amount of MP.
HP/MP Recovery L
Restores a small amount of the target's HP and MP.
HP/MP Recovery M
Restores a fair amount of the target's HP and MP.
HP/MP Recovery S
Restores a large amount of the target's HP and MP.
Tone of Strength
A strong tune increases the target's attack power. The effect lasts for 5 turns.
Protection Tone
A gentle tune increases the target's defense power. The effect lasts for 5 turns.
Fight Tone
A phantasmagoric tune increases the target's attack and defense power. The effect lasts 5 turns.
Terrible Tone
A discordant cacophony damages the target's MP.
Sits in Stomach
Food sits in the target's stomach, delaying its next turn slightly.
Fills Stomach
The target eats until lethargic, greatly delaying its next turn.
Gathering Signal
Gathers allies around the user.
Disperse Signal
Spreads allies out.
Forbidden Power
Greatly increases all the target's stats, but halves maximum HP temporarily.
HP Regen Min
The target regenerates a minor amount of HP for the next 3 turns.
HP Regen L
The target regenerates a small amount of HP for the next 3 turns.
HP Regen M
The target regenerates a fair amount of HP for the next 3 turns.
HP Regen S
The target regenerates a large amount of HP for the next 3 turns.
HP Regen S2
The target regenerates a great amount of HP for the next 3 turns.
HP Regen S3
The target regenerates a massive amount of HP for the next 3 turns.
Reduce Wait
Reduces the wait after the target's next turn by a small amount.
Reduce Wait S
Reduces the wait after the target's next turn by a fair amount.