Warm
Warms the body, increasing water resistance.
Cool
Cools the body, increasing fire resistance.
MP Consume L
Consumes a small amount of MP. The effect will cause Weakness if MP is insufficient.
MP Consume M
Consumes a fair amount of MP. The effect will cause Weakness if MP is insufficient.
MP Consume S
Consumes a large amount of MP. The effect will cause Weakness if MP is insufficient.
MP Consume S2
Consumes a huge amount of MP. The effect will cause Weakness if MP is insufficient.
HP Consume S2
Consumes a massive percentage of max HP.
ATK Power Up L
Increases the target's attack power a small amount for the next 5 turns.
ATK Power Up M
Increases the target's attack power a fair amount for the next 5 turns.
ATK Power Up S
Increases the target's attack power a large amount for the next 5 turns.
Speed Up L
Increases the target's speed a small amount for the next 5 turns.
Speed Up M
Increases the target's speed a fair amount for the next 5 turns.
Speed Up S
Increases the target's speed a large amount for the next 5 turns.
Defense Up L
Increases the target's defense a small amount for the next 5 turns.
Defense Up M
Increases the target's defense a fair amount for the next 5 turns.
Defense Up S
Increases the target's defense a large amount for the next 5 turns.
All Stats Up L
Increases all the target's stats by a small amount for the next 5 turns.
All Stats Up M
Increases all the target's stats by a fair amount for the next 5 turns.
All Stats Up S
Increases all the target's stats by a large amount for the next 5 turns.
Evasion Up L
Increases the target's dodge chance by a small amount for the next 5 turns.
Evasion Up M
Increases the target's dodge chance by a fair amount for the next 5 turns.
Evasion Up S
Increases the target's dodge chance by a large amount for the next 5 turns.
Apple Healing
Draws from the hidden healing power in the apple, restoring a large amount of HP and MP.
Apple Blessing
Offers the apple to the heavens to receive a blessing that briefly raises all stats and maximum HP.