Eat Recover S
Restores a large percentage of the target's maximum HP.
Eat Recover S2
Restores a great percentage of the target's maximum HP.
Eat Recover S3
Restores a massive percentage of the target's maximum HP.
Auto Revive L
Automatically revives on the next turn after being KO'd and provides a small amount of healing.
Auto Revive M
Automatically revives on the next turn after being KO'd and provides a moderate amount of healing.
Auto Revive S
Automatically revives on the next turn after being KO'd and provides a large amount of healing.
Avoid KO
Automatically revives on the next turn after being KO'd.
Ailments Down L
Reduces the strength of status ailments by a small amount.
Ailments Down M
Reduces the strength of status ailments by a fair amount.
Ailments Down S
Reduces the strength of status ailments by a good amount.
Cure Poison
Cures the target of Poison.
Cure Blindness
Cures the target of Blindness.
Cure Weakness
Cures the target of Weakness.
Cure Slow
Cures the target of Slow.
Cure All Ail.
Cures the target of all status ailments.
Refreshing
Refreshes the mind, restoring a tiny amount of MP.
Clears the Mind
Clears the mind, restoring a small amount of MP.
Perk Up
Energizes the mind, restoring a fair amount of MP.
HP/MP Recovery L
Restores a small amount of the target's HP and MP.
HP/MP Recovery M
Restores a fair amount of the target's HP and MP.
HP/MP Recovery S
Restores a large amount of the target's HP and MP.
Tone of Strength
A strong tune increases the target's attack power. The effect lasts for 5 turns.
Protection Tone
A gentle tune increases the target's defense power. The effect lasts for 5 turns.
Fight Tone
A phantasmagoric tune increases the target's attack and defense power. The effect lasts 5 turns.