HP to SP
Reduces the wait after the target's next turn by a large amount.
HP to MP
Consumes HP to restore a large amount of MP.
MP Consume L
Consumes a small amount of MP. The effect will cause Weakness if MP is insufficient.
MP Consume M
Consumes a fair amount of MP. The effect will cause Weakness if MP is insufficient.
MP Consume S
Consumes a large amount of MP. The effect will cause Weakness if MP is insufficient.
MP Consume S2
Consumes a huge amount of MP. The effect will cause Weakness if MP is insufficient.
HP Consume S2
Consumes a massive percentage of max HP.
Apple Healing
Draws from the hidden healing power in the apple, restoring a large amount of HP and MP.
Maximum HP +5
Increases maximum HP by 5.
Maximum HP +10
Increases maximum HP by 10.
Maximum HP +15
Increases maximum HP by 15.
Maximum MP +5
Increases maximum MP by 5.
Maximum MP +10
Increases maximum MP by 10.
Maximum MP +15
Increases maximum MP by 15.
Health Prayer
Transfers 15% of attack power and speed to defense power.
Champ Possession
Increases expected damage by a fair amount. The effect increases with level.
Healing Scent
Restores a small amount of HP every turn.
Accel. Recovery
Restores a fair amount of HP every turn.
Super Recovery
Restores a large amount of HP every turn.
Weaken Impact
Reduces physical damage by 7%.
HP Regen L
Recovers a fair amount of HP every turn.
HP Regen M
Recovers a moderate amount of HP every turn.