Barrier Chains
Reduces physical damage by 10%.
Immune: Blind
Immunity to blindness.
Immune: KO
Immunity to instant death.
Immune: Ailments
Immunity to all status ailments.
Flower Awakening
Automatically revives from KO during next turn in battle. Recovered HP is small.
Soul Awakening
Automatically revives from KO during next turn in battle. Recovered HP is fairly small.
Awakening
Automatically revives from KO during next turn in battle. Recovered HP is fair.
Alignment
Increases coordination value by 7% when attacking.
Rest Efficiency
Increases MP regeneration by 50% while in the back line.
Relaxation
Increases MP regeneration by 100% while in the back line.
Legs of Earth
Halves the duration of turn-delaying effects.
Earth Shackles
Immunity to turn-delaying effects.
Movement Bonus
Increases support gauge by an extra 25% when taking actions.
Twilight Bless
Absorbs a portion of HP and MP damage into the opposite pool. The effect is moderate.
Magic Stone Ray
Halves the chance of being afflicted by status ailments.
Overweight
Reduces speed by 25.
Hyper Sense
Increases hit chance by 20%, and dodge chance by 10%.
Fists of Fire
Adds additional fire damage to attacks. Effect is small.
Fists of Water
Adds additional water damage to attacks. Effect is small.
Fists of Wind
Adds additional wind damage to attacks. Effect is small.
Forged Fists
Increases attack power by 5, and increases critical hit damage bonus by 10%.
God of War Bless
Absorbs a portion of damage dealt into HP.
Power Blessings
Power and hit chance of attacks are increased slightly.
Flower Blessing
Absorbs a portion of HP and MP damage into the opposite pool. The effect is very small.