Status Damage S
Deals a large amount of damage to the target, which increases with the number or status effects on it.
Const. Damage L
Causes the target to continuously take minor damage for a short duration.
Const. Damage M
Causes the target to continuously take moderate damage for a short duration.
Const. Damage S
Causes the target to continuously take great damage for a short duration.
Damage Absorb L
Deals physical damage to the target and absorbs a portion of damage dealt to heal HP.
Damage Absorb M
Deals great physical damage to the target and absorbs a portion of damage dealt to heal HP.
Damage Absorb S
Deals a very great physical damage to the target and absorbs a portion of damage dealt to heal HP.
Weak to Attacks
Increases damage taken by the target. The effect does not stack, but can be overwritten.
Resonant Damage
Deals physical damage to the target. The effect increases when more enemies are in the area.
4D Damage
Deals fire, water, wind, and earth damage to the target.
Cure Poison
Cures the target of Poison.
DMG Reduction L
Slightly decreases physical damage taken by the target by a set amount.
DMG Reduction M
Moderately decreases physical damage taken by the target by a set amount.
DMG Reduction S
Greatly decreases physical damage taken by the target by a set amount.
Fire Attack
Deals additional fire damage during battle.
Frost Attack
Deals additional water damage during battle.
Thunder Attack
Deals additional wind damage during battle.
Immune: Poison
Immunity to poison.
Special Attacks
Greatly increase the power of Finishing attacks.
F/Water DMG DWN
Increases fire and water resistances by 10.
F/Water DMG Res
Increases fire and water resistances by 20.
E/Wind DMG DWN
Increases wind and earth resistances by 10.
E/Wind DMG Res
Increases wind and earth resistances by 20.