Explosiveness
Wait time after an action shortens by a lot for a certain length of time.
Reinforce Body
Increases ATK, SPD, and all RES.
Save Predicament
Temporarily increases ATK, SPD, and all RES. It becomes more effective in critical times.
Keen Sense
Temporarily increases the chance of critical hits.
Monster Calling
Increases the chance of being targeted.
Repel Monster
Decreases the chance of being targeted.
Light of Life
Leaves 1 HP before being KO'd. Effective only once.
Mythic Potency
Temporarily increases all stats. The higher the level, the more effective it is.
Spirit Blessing
Temporarily increases F RES and I RES.
Prevent Ailment
Temporarily decreases the chance of receiving status ailments.
Death Odor
Greatly increases MP, but slight chance of being KO'd.
Ancient Taste
Slightly increases HP restoration. The higher the max. HP, the stronger the effect.
Healing Water
Increases HP restoration.
Water Blessing
Increases HP restoration, and revives when KO'd.
Fire Guard
Increases F RES by 15.
Ice Guard
Increases I RES by 15.
Lightning Guard
Increases L RES by 15.
North Wind Guard
Increases I RES by 25.
Mystic Guard
Increases AIL RES by 33.
Earth Guard
Slightly restores HP every turn.
Silver Honey
Slightly restores HP and MP.
Gold Honey
Restores HP and MP.
Fire Power
Attack inflicts Fire damage.
Ice Power
Attack inflicts Ice damage.